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Large refactor. Use rayon, 10X performance boost
Code changes: Removed ignore & channel crates. Using a single reciever thread to build a hashmap to prevend duplicate inodes being reported gave a severe performance penalty Using rayon crate with some hand crafted file traversal has improved performance aprox 10X Behaviour changes: Removed parameter 'limit by filesystem' - don't think this is used, and I only added it as it was easy to add with the ignore crate. Sym links will now not appear in the output tree unless using '-s' 'apparent-size' flag Change behaviour of multiple args so that it unifies them and compares them under one tree instead of treating them individually: https://github.com/bootandy/dust/issues/136
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@@ -0,0 +1,46 @@
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use std::cmp::Ordering;
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use std::path::PathBuf;
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#[derive(Debug, Eq, Clone)]
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pub struct DisplayNode {
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pub name: PathBuf, //todo: consider moving to a string?
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pub size: u64,
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pub children: Vec<DisplayNode>,
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}
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impl Ord for DisplayNode {
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fn cmp(&self, other: &Self) -> Ordering {
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if self.size == other.size {
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self.name.cmp(&other.name)
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} else {
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self.size.cmp(&other.size)
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}
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}
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}
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impl PartialOrd for DisplayNode {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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impl PartialEq for DisplayNode {
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fn eq(&self, other: &Self) -> bool {
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self.name == other.name && self.size == other.size && self.children == other.children
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}
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}
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impl DisplayNode {
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pub fn num_siblings(&self) -> u64 {
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self.children.len() as u64
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}
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pub fn get_children_from_node(&self, is_reversed: bool) -> impl Iterator<Item = DisplayNode> {
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if is_reversed {
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let children: Vec<DisplayNode> = self.children.clone().into_iter().rev().collect();
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children.into_iter()
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} else {
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self.children.clone().into_iter()
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}
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}
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}
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