mirror of
https://github.com/bootandy/dust.git
synced 2026-06-08 11:29:05 +03:00
Move everything to ignore instead of jwalk
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+9
-24
@@ -1,6 +1,9 @@
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#[macro_use]
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extern crate clap;
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extern crate crossbeam_channel as channel;
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extern crate ignore;
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extern crate unicode_width;
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extern crate walkdir;
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use self::display::draw_it;
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use crate::utils::is_a_parent_of;
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@@ -8,7 +11,7 @@ use clap::{App, AppSettings, Arg};
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use std::cmp::max;
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use std::path::PathBuf;
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use terminal_size::{terminal_size, Height, Width};
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use utils::{find_big_ones, get_dir_tree, simplify_dir_names, sort, trim_deep_ones, Node};
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use utils::{find_big_ones, get_dir_tree, simplify_dir_names, sort, Node};
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mod display;
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mod utils;
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@@ -137,27 +140,9 @@ fn main() {
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}
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};
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let temp_threads = options.value_of("threads").and_then(|threads| {
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threads
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.parse::<usize>()
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.map_err(|_| eprintln!("Ignoring bad value for threads: {:?}", threads))
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.ok()
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});
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// Bug in JWalk
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// https://github.com/jessegrosjean/jwalk/issues/15
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// We force it to use 2 threads if there is only 1 cpu
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// as JWalk breaks if it tries to run on a single cpu
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let threads = {
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if temp_threads.is_none() && num_cpus::get() == 1 {
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Some(2)
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} else {
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temp_threads
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}
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};
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let depth = options.value_of("depth").and_then(|depth| {
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depth
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.parse::<u64>()
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.parse::<usize>()
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.map(|v| v + 1)
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.map_err(|_| eprintln!("Ignoring bad value for depth"))
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.ok()
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@@ -181,13 +166,13 @@ fn main() {
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&ignore_directories,
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use_apparent_size,
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limit_filesystem,
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threads,
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depth,
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);
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let sorted_data = sort(nodes);
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let biggest_ones = {
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match depth {
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None => find_big_ones(sorted_data, number_of_lines + simplified_dirs.len()),
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Some(d) => trim_deep_ones(sorted_data, d, &simplified_dirs),
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Some(_) => sorted_data,
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}
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};
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let tree = build_tree(biggest_ones, depth);
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@@ -202,7 +187,7 @@ fn main() {
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);
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}
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fn build_tree(biggest_ones: Vec<(PathBuf, u64)>, depth: Option<u64>) -> Node {
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fn build_tree(biggest_ones: Vec<(PathBuf, u64)>, depth: Option<usize>) -> Node {
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let mut top_parent = Node::default();
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// assume sorted order
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@@ -217,7 +202,7 @@ fn build_tree(biggest_ones: Vec<(PathBuf, u64)>, depth: Option<u64>) -> Node {
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top_parent
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}
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fn recursively_build_tree(parent_node: &mut Node, new_node: Node, depth: Option<u64>) {
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fn recursively_build_tree(parent_node: &mut Node, new_node: Node, depth: Option<usize>) {
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let new_depth = match depth {
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None => None,
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Some(0) => return,
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